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Multiplayer Arena Manager (Real-Time Backend System)
Overview
Developed a scalable multiplayer game management backend using Spring Boot with role-based access control, JWT authentication, and real-time communication via WebSocket. Designed modular RESTful APIs for player management, matchmaking, game sessions, and admin operations while securing 100% of endpoints. Built using clean layered architecture with JPA/Hibernate and MySQL to ensure maintainability, scalability, and efficient database interactions.
Tech Stack
JavaSpring BootREST APIsWebSocketJWT AuthenticationMySQLJPAHibernateMavenPostmanGitHub